/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.skills.effects;

import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.actor.instance.L2EffectPointInstance;
import com.l2jfrozen.gameserver.skills.Env;

public final class EffectSignetNoise extends L2Effect
{
	private L2EffectPointInstance _actor;

	public EffectSignetNoise(Env env, EffectTemplate template)
	{
		super(env, template);
	}

	@Override
	public EffectType getEffectType()
	{
		return EffectType.SIGNET_GROUND;
	}

	@Override
	public void onStart()
	{
		_actor = (L2EffectPointInstance) getEffected();
	}

	@Override
	public boolean onActionTime()
	{
		if(getCount() == getTotalCount() - 1)
			return true; // do nothing first time

		for(L2Character target : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
		{
			if(target == null)
			{
				continue;
			}

			L2Effect[] effects = target.getAllEffects();
			if(effects != null)
			{
				for(L2Effect effect : effects)
				{
					if(effect.getSkill().isDance())
					{
						effect.exit();
					}
				}
				// there doesn't seem to be a visible effect?
			}
		}
		return true;
	}

	@Override
	public void onExit()
	{
		if(_actor != null)
		{
			_actor.deleteMe();
		}
	}
}
